Dnd backgrounds wikidot

Cultural background constitutes the ethnic, religious, racial, gender, linguistic or other socioeconomic factors and values that shape an individual’s upbringing. A cultural background can be shaped at the family, societal or organizational....

I don’t venerate any gods; we can be as powerful or greater than them. 2. Experience is everything, live in the moment. 3. When things crumble, I find meaning in the ashes. 4. Life thrives through order; I won’t tolerate disruptions. 5. When others make plans, the multiverse laughs and so do I.1. You were found as a baby by a family of nomadic giants who raised you as one of their own. 2. A family of stone giants rescued you when you fell into a mountain crag, and you have lived with them underground ever since. 3. You were lost or abandoned as a child in a jungle that teemed with ravenous dinosaurs.

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Strixhaven Initiate. You have studied some magical theory and have learned a few spells associated with Strixhaven University. Choose one of Strixhaven's colleges: Lorehold, Prismari. Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.Bard - D&D 5e Wiki. Bard. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. The bard is a master of song, speech, and the magic they contain. You must have a Charisma score of 13 or higher in order to multiclass in or ...Background: Smuggler. On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master's oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war ...

Background: Knight of Solamnia. You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose evil. Your honor is as important to you as your life. Equipment: An insignia of rank, a deck of cards, a set of common clothes, and ...Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings. Although thri-kreen don’t sleep, they do require periods of inactivity to ...Background: Gate Urchin. Source: State of Hillsfar. All traffic into and out of the City of Trade passes through the Hillsfar Gate, making it the ideal place for the destitute to gather to panhandle, busk, gossip, and pick pockets. You grew up on the streets in the shadow of that great steel edifice, which houses both Red Plumes and Guild Mages.Background: Hermit. You lived in seclusion – either in a sheltered community such as a monastery, or entirely alone – for a formative part of your life. In your time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.Background: Volstrucker Agent. The Volstrucker are a clandestine organization of arcane assassins and enforcers in the service of the Cerberus Assembly. Their operatives bear no official title, but are referred to in hushed tones as "scourgers" by residents of large Dwendalian cities such as Zadash and Rexxentrum. You are a Volstrucker agent.

Dhampir - DND 5th Edition. Dhampir. Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire’s deathless prowess in the form of increased speed, darkvision, and a life-draining bite.Background: Failed Merchant. Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless. your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything. With failure, however. comes experience. ….

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Background: Hillsfar Smuggler. Hillsfar is the City of Trade. However, the Great Law of Trade only protects "legitimate" trade, trade that passes through the city's sole gate, which the Red Plumes monitor and tax. And the Great Law of Humanity banishes non-humans from the city altogether.Background: Knight of Solamnia. You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you strive to defend the weak and oppose evil. Your honor is as important to you as your life. Equipment: An insignia of rank, a deck of cards, a set of common clothes, and ...Background: Ashari (HB) Isolated from the political struggles of urban Tal’Dorei, you are a member of the Ashari people — a society bound to an ancient covenant protecting the Material Plane from the chaos of the primordial elements. You’ve been raised to revere and protect the natural world, and to shepherd the tumultuous elemental ...

Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. Size. Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. Speed. Your base walking speed is 30 feet.Backgrounds, Featured and Quality. These backgrounds have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign. Adventurer. Archivist. Chronicler. Cook. Courtesan. Diplomat. Doctor.

used seamless gutter machine for sale Alter Self, Enhance Ability, Enlarge/Reduce. 3rd. Gaseous Form, Water Breathing, Wind Wall. 4th. Freedom of Movement, Polymorph. 5th. Creation. When your magic causes physical alterations in yourself or others, the result often displays the characteristics of fish, amphibians, or other water-dwelling creatures.Background: Ticklebelly Nomad. You were born into a nomadic tribe that called the Ticklebelly Hills home. You migrated from location to location, living off the land with your tribe. The tribe would seasonally travel south into the Grass Sea and the Giant’s Cairn, north into the Dragonspine Mountains, and even occasionally east across the ... cvs conway and hoffnercyclebar hattiesburg In today’s digital age, our desktop backgrounds play a significant role in setting the mood and inspiring us throughout the day. Whether you’re working on a project, studying for exams, or simply browsing the web, having a captivating deskt... hey whats your name Background: Orzhov Representative. The prospect of immense wealth is the promise of membership in the Orzhov Syndicate. All of the guild's endeavors channel wealth from Ravnican society into the ranks of the Orzhov - and concentrates the spoils at the top of the hierarchy. As a functionary in that system, your best hope is to claim as much as ...Courtier. In your earlier days, you were a personage of some significance in a noble court or a bureaucratic organization. You might or might not come from an upper-class family; your talents, rather than the circumstances of your birth, could have secured you this position. You might have been one of the many functionaries, attendants, and ... old delta shower faucet partsui nv gov loginboston herald death notices 5th. Cone of Cold, Conjure Elemental. Consider customizing how your spells look when you can cast them. You might wield your Prismari spells with dynamic, gestural movement-as much dance as somatic component. Even a blast of fire in your hands is a sculpted work of art; elemental forces make grand designs as you hurl spells. 10 day forecast olathe ks Backgrounds Heroic Chronicle Classes Items Feats Racial Feats Miscellaneous Homebrew UA All Spells • Artificer Spells • Bard Spells • Cleric Spells • Druid Spells • Paladin Spells • Ranger Spells • Sorcerer Spells • Warlock Spells • Wizard Spells School • Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • NecromancyBackground: Secret Identity. Even though you are a non-human, despite Hillsfar's Great Law of Humanity, you continue to live in the City of Trade. You do so by maintaining a secret identity, forging documents, and even wearing a disguise. Few, if any, know you aren't human. If you're a halfling or a gnome, you pass as a little person or a child. the voyager with josh garcia cancelled14 foot jon boat for saleclermont county ohio recorder Background: Boros Legionnaire. As a member of the Boros Legion, your life is devoted to the service of angels and consecrated to the work of establishing justice and peace on the streets of Ravnica. You might be a true believer, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice.